+++ Pure vanilla proper is about same rate as TTW. With FNV it's 2x rate, but with TTW it's just 1.3. It's very much advisable to use Slower Level Rate to do so. Mind you, as usual, F3/FNV level up way too quickly so we dont use much time with weapons of each tier. of course, NPC die like flies, but that's why the mechanic "keep them essential" being there for. But the escorting the Dad is through an area I know like the back of my hand. Like Escorting the slaves to Lincoln Memorial is the route I simply didnt explore. The mechanic of escorting NPC to some destination is also nicely working with lead players going through areas they might not go through. And it keep acknowledging your quest results which is nice, make me feel doing something and the world progress. or Post master when the SM just spreading all over. Think of Fallout 1 right after the Leutenant sending SM invading west coast towns. And the mutated wild life is so very very much active and dangerous. The Brotherhood of Steel holding Pentagon perching on the other side of river. You have a big warzone with Super Mutants in the DC surrounding Capitol. Outside of writings and quests, mind, so it's off the railĬapital Wasteland is developed as Post Apocalypse continued FOREVER. Let's get back to a few strong point of F3. If they get spread out they would have the chance of being heard and Liam VA get demonstrated better. So we only need to hear one thing, and just left to dust the rest.
Problem is, 80% of entire pack get dropped in one place with only one unit has any value. his most acting time is in the holodisk audio note. outside of his character Dad appear in person, which is starting game and middle game before he get killed. Liam Neeson? His is not bad but the problem is entirely F3 dev's design and placement. Even if you are a fan and rate it 9/10 it's still. This is the sneering look from the vantage point of 10/10 look down at the peasant of 7-8 points. But as a gamer of Vampire The Masquerade Bloodlines and Fallout New Vegas, Fallout 3's voice acting is nothing special. Voice acting? This one keep being touted as its strength. The game keep failing my expectation by NOT developed fully their potentials.ģ. I keep expecting the female spy jumping out any minute now, considering this game has centuries old ghoul spy, vampire-like being. The entire quest chain involve no living being (NPC, not wild). You discover trails of a Chinese spy pre-War, chase after her clues, blow up submarine, and finally escape the death trap. The Point Lookout quest's Velvet Curtain, for another example. I keep expecting the sheriff is colluded with this group but no, he seems normal.Īs a story, the twist and turn just NOT developed fully.Ģ. The twist with the boy is not bad but it's single. with critical info as related to the background of that quest hidden on terminal entries, no repeated anywhere. What happen is that a simple fetch quest, go there say that. Nice, right? They even take a way a boy who just grow into this urge and kill his parents, and later on (may) allow this boy return and live here again. The Blood ties quest, where one group of mutated humans who try to suppress their cannibalistic urge down to the level of drinking blood alone, prey on a nearby community (Arefu). And the term "NOT developed fully" is the key here. I say, ooookay~ You really should say " Fallout 3 has its strength, but generally can be concluded as NOT developed fully to its potential". They need a cold blooded look, not red blooded.įallout 3's supporters generally like to point at its writings and design as greatest, GOTY material, and so on. Why, you ask? Because if I play F3 proper, their engine and mechanics would (ragingly) influence my opinions on F3's writings and designs. So I am going to share my opinions of Fallout 3's writings and designs as gleaned through this mod.
Just currently, I am still playing Fallout Tale of Two Wastelands, the TC mod that allow playing Fallout 3 with FNV mechanics.